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January 2013: Drew Cox and Adam Brandejs developed a portable, 3d scanner and only needed $81,000 to start producing their invention in larger quantities. They set up a crowdfunding campaign that ultimately raised $471,000 for their Matterform scanner.
Thousands are seeking funding for a wide range of projects, from the quirky to the technologically groundbreaking. Inventors from Saskatchewan, for instance, rose over half-a-million dollars to make affordable 3D printers, far exceeding their original goal. They got $50,000 in the first 24 hours.
It isn’t just tech startups and inventors using the model. More traditional businesses, ones that may have difficulty getting financing from banks or government grants, are also experimenting with crowdfunding. Earlier this year, customers of a popular Montreal flower shop, not far from Defalco and Bebbington’s cafe, banded together to help the owner recover from a devastating fire.
Crowdfunding is full of extreme samples. For every handful of projects that earn a few thousand dollars, games like Hex, Massive Chalice and Torment: Tides of Numenera count their earnings in the millions. These games are rare, and not only can they color people’s perception of crowdfunding, but can also have a major impact on the numbers behind it.
January’s 29 successful projects raised $2,976,550, but after taking away the month’s biggest earner in turn-based strategy game Warmachine: Tactics, the other 28 projects that ended during the month hauled in $1,397,600. Warmachine: Tactics received $1,028,950 over its funding goal as well.
Warmachine: Tactics was the only strategy game that was successfully funded among the group in January. While July saw a boost in RPGs, with 11 games in the genre getting funded, January had 12 successful adventure game projects, the most of any genre. Adventure games earned a total of $286,098 thanks to 10,425 people. By comparison, the two shooters funded during the month earned $508,767 from 13,926 backers.
While there’s no way to discern whether the release of popular retail games like Saints Row 4 or funders’ tendency to gravitate to a few extreme samples such as Warmachine had a bigger an impact on crowdfunding for the month, the latter seems pretty clear in January’s data. The month’s breakdown by genre after the break, as well as a list of January’s top five projects;
Action: $114,373 (107.33%) by 4,145 people ($27.59 mean average)
Adventure: $286,098 (146.67%) by 10,425 people ($27.44 mean average)
Fighting: $118,243 (173.89%) by 3,585 people ($32.98 mean average)
Platformer: $125,978 (104.98%) by 2,936 people ($42.91 mean average)
Puzzle: $6,110 (101.83%) by 114 people ($53.60 mean average)
RPG: $65,387 (126.33%) by 1,806 people ($36.21 mean average)
Shooter: $508,767 (253.12%) by 13,926 people ($36.53 mean average)
Simulation: $172,644 (181.73%) by 7,153 people ($24.14 mean average)
Strategy: $1,578,950 (287.08%) by 19,829 people ($79.63 mean average)